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Alchemist Penguin Download] [FULL]

Updated: Mar 12, 2020





















































About This Game You are a penguin, cut off from the rest of your species by a meteor crashing into the Antarctic tundra. Something has been awoken from deep within the ice… Something that once ruled this land and wants to take it back. Dinosaurs. Something about their slumber in the ice has advanced their minds significantly, and their crude spears and axes quickly become replaced with more and more sophisticated weapons as time progresses. All that stands between them and the destruction of the world as we know it is you and your knowledge of alchemy. Take control of the Alchemist Penguin in the relentless battle against his dinosaur aggressors! Alchemist Penguin is an arcade-style action game where you are pitted in a stage against an army of dinosaurs under increasing difficulty. You are armed with a weapon, a potion and a technique—as well as a variety of single-round boosts and mode-specific abilities—to help you in your fight.5 game modes and 15 stages of challenging actionOver 60 abilities to utilize and level up in your fight against the dinosDino weaponry and tech scales and upgrades as a round goes onOver 30 achievements to unlock!Support: support@footinthebox.comPress Inquiries: press@footinthebox.com 1075eedd30 Title: Alchemist PenguinGenre: Action, IndieDeveloper:Foot in the Box, LLCPublisher:Foot in the Box, LLCRelease Date: 6 Jun, 2015 Alchemist Penguin Download] [FULL] alchemist penguin book. the alchemist penguin. alchemist penguin Wow. Four hours went by in the blink of an eye, this game is freakin' addicting lol. You face an infinite wave of dinos coming at you with a good variety of unlockable (and creative, take the pear boomerang for instance ) weapons, potions,techniques, and ultimate moves. Theres no story to speak of, just pure bullet-hell goodness. Totally worth the price.. Wow. Four hours went by in the blink of an eye, this game is freakin' addicting lol. You face an infinite wave of dinos coming at you with a good variety of unlockable (and creative, take the pear boomerang for instance ) weapons, potions,techniques, and ultimate moves. Theres no story to speak of, just pure bullet-hell goodness. Totally worth the price.. Alchemist Penguin is an action, omniscient (overhead, in-case I needed to clarify) shooter game that places you in the feathers of a penguin, who has guns, potions, and knives that he can use at his disposal to kill dinosaurs. There are different stages and gamemodes to play, as well as many different weapons and abilities to unlock. Yet overall, the fact that you're a penguin with a gun (BOOMSTICK!!!) already sounds downright sick because penguins with guns is already on the market here.So, this game actually resembles some type of shooter-arcade game, and so when I looked at it and first started playing it, I had the expectations of that of an arcade game. Playing it for about an hour, it just feels like an arcade game: one has their simple controls and weapons, and you basically run and kill enemies and dodge projectiles. Turns out, I was very blown away by the content and integrity of the game. Each enemy being different, each stage having their own unique dynamics and obstacles, and overall, it seems like a Binding of Isaac that mated with a Zelda: The Minish Cap because of the gameplay and how the game actually functions as an overhead-shooter.Now, the game itself is fun, and when I first started playing it, I had some unconcious nostalgia because this game reminded me of an old arcade game I used to play as a kid, but I couldn't remember the name of it. Anyway, buying this game for $1.99, it was definitely worth the price because there is so much one can do in this game. Once one finishes almost the entirety of the game, one can level all their weapons, potions, and special abilities to max levels, and try to go for the highest tier ranking for each level, all of which makes the player play more and more, and better enjoy the achievement and progress the game provides. The game urges one to progress more by playing more, and I told myself I'd play only an hour before reviewing this game, which I managed to do successfully without getting carried away.In addition, the game itself is not all that easy, nor is it too easy, or too hard, but just in-between. As one prolongs their stay in a particular stage, different dinosaurs with more health and utility begin appearing, and that creates challenge. While I appreciate challenge, if it is impossible, it isn't fun. However, the way the Devs created the game and the AI, the challenges are possible to overcome, and if completed, makes the game more fun and "meaningful" (yes, I'm serious) to the player. Speaking of AI, they are intelligent AI, particularly with the ones that shoot projectiles; they make the game fun because of dodging.The music in this game is... okay. It was not the best type of music in a videogame, where it might be good for a medieval setting, but for an arcade-esque game, the music is way better than others. The graphics are slightly pixel-lated and geometric (by geometric, I mean large usage of simplistic shapes like squares and triangles, combined or sliced to create a figure), so if expecations included HD or some form of realistic texture, one won't find it here.The best part about this game is how addicting it is. Like I said prior, I told myself only to play about an hour into this game before reviewing it, but I managed to do that by the skin of my teeth for how fun and rewarding it can be. Some may play it to simply complete it, but a majority will play it to either gain all the high-tiers on each stage, or max-level all their equipment, before finally quitting the game. Some may even do it just to see all the possible dinosaurs you can fight. I had a laugh when I saw that one of them had what seemed to be a knife, then had a chainsaw. That is pretty creative of the Devs and I can't say how happy I was to see how much work was put into this game... for the price it costs now.In the end, for a game that is simple, yet filled with content revolving around utilities, gamemodes, and stages, I'd say this game deserves:\ud83d\udc05Snowy's Scorey\ud83d\udc05:10: Masterpiece, highly recommended to play9: Truly brilliant, recommended at its best8: Okay, will recommend7: Decent, will recommend, but within certain limitations6: Average, probably not worth recommending, but at least looking at5: Meh, some things are right, some wrong, but not complete4. Um.., not sure if this game is up for grabs3. Not worth buying2. Not worth looking at1. Quarantine yourself from this gameI made an RPG (THIS ISN'T AN RPG, BY THE WAY, I'm only using it as an example, not for comparison, for this is totally different from an RPG) off coding before, or a game for that matter. Let me just say for how simple this game is, it's good, it's filled with content, it's addicting, and way freaking better than my game. Is this game worth getting? Yes. Is this game worth the price? Heck yes! Considering how the end-game is quite a distance, and that one needs to technically grind (not the boring grind, the fun kind) to get all their equipment to max rank, I would say the game is almost complete, not quite, but if updated in the future, can "make us whole!" -Nicole, Dead Space 1 and 2. Overall, it's an okay-game, and I recommend it.. Bonus note: Nominate this for the award for the villian that just needs a hug. You are a heartless penguin murdering innocent dinosaurs trying to evolve in peace or eat (looking at you hungrysaurous).Played every level on the first gamemode, may update this as I complete other modes too.Gameplay: I had fun playing archaeologist mode where you pick up bones from dinosaurs you defeat to charge up your "ultimate" - a powerful single use ability that comes from a large shotgun blast of bones to a dinosaur friend that kills enemy dinosaurs for a short period. There is also the weapon: your main attack that has a short reloading time, your potion: a recharging potion that is throw to umlease powers to affect dinosaurs or yourself and finally a technique: a recharging abilty to help you in battle (e.g. a knife that drops a heart on kill or a charge).Controls: Movement is standard WASD. The addition of both a potion and technique can be confusing and I often mix up the two buttons (right mouse and space by default) and after overwatch I think of q as ultimate. The controls can be changed in the options so you can make them suit you better.Enemies: Dinosaurs have clear roles. Yellow and red ones appear lots but can only attack close up, black one armours up other dinosaurs to have more health, blue and purple have lots of health and can move fast either generally or in bursts causing the player to have to deal with them. Their health is easy to remember when using one particular weapon (e.g. with the first weapon yellows are 1 shot and reds are 2).Levels: Nearly all levels have unique twists or dinosaurs to them. They have various layouts, settings and spawnpoints for dinosaurs. Some of them can be repetitive with a central area and a couple of walls around it or a large open area with small bits of cover but they are still fun and genrally the levels are different.Graphics and art style: The art style is cartoonish and simple making the dinosaurs and map clear. The dinosaurs are easily distinguised from one another from each of their unique colours, shapes and sizes although a couple of dinosaurs are a similar shade of green and are harder to distinguish as colour is the easiest to do so quickly. The special parts of maps such as lockboxes and water and easy to spot. The fog is one block colour and could be detailed more (although this isn't a huge issue).Music: Music is nice, I quite like the tracks particually the one in the trailer video: I would probably have chosen that one for it too if I had too. It's not really loud or distracting to the gameplay.Menu: Lettering and boxes look great and the how to play is very simple yet informative. Could be more graphical options (e.g. more resolution options) but the simple cartoonish artstyle doesn't need loads of options for this.Ui: Contains necessary information (health, kills, rank, equiped items, recharge times) however the items and recharge times in the bottom-left are small and looking at them can distract you from the rest of the game. There is lots of empty space on the sides that isn't used and this could easily be enlargened and stuck there. Here is an idea for it: http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=759194159 It would make the recharge bars and item icons a lot bigger and easier to see my using empty space at the side of the screen and also make your health in a more central position. Effects on the dinosaurs and player are shown by small icons making it clear they have been effect but it isn't very clear what some of them do.Bugs: Twice while playing I got stuck at the very top of the level and could only move side to side but I haven't encountered any other ones.Conclusion: Really like this game: it had good gameplay, art style and is very clear. Haven't seen many bugs but there is room for improvement in some areas. Get this game, it isn't very well known and I think it deserves to get some more publicity.. This is a highly addictive and ridiculous game. Well worth the $2 I payed for it.. Bonus note: Nominate this for the award for the villian that just needs a hug. You are a heartless penguin murdering innocent dinosaurs trying to evolve in peace or eat (looking at you hungrysaurous).Played every level on the first gamemode, may update this as I complete other modes too.Gameplay: I had fun playing archaeologist mode where you pick up bones from dinosaurs you defeat to charge up your "ultimate" - a powerful single use ability that comes from a large shotgun blast of bones to a dinosaur friend that kills enemy dinosaurs for a short period. There is also the weapon: your main attack that has a short reloading time, your potion: a recharging potion that is throw to umlease powers to affect dinosaurs or yourself and finally a technique: a recharging abilty to help you in battle (e.g. a knife that drops a heart on kill or a charge).Controls: Movement is standard WASD. The addition of both a potion and technique can be confusing and I often mix up the two buttons (right mouse and space by default) and after overwatch I think of q as ultimate. The controls can be changed in the options so you can make them suit you better.Enemies: Dinosaurs have clear roles. Yellow and red ones appear lots but can only attack close up, black one armours up other dinosaurs to have more health, blue and purple have lots of health and can move fast either generally or in bursts causing the player to have to deal with them. Their health is easy to remember when using one particular weapon (e.g. with the first weapon yellows are 1 shot and reds are 2).Levels: Nearly all levels have unique twists or dinosaurs to them. They have various layouts, settings and spawnpoints for dinosaurs. Some of them can be repetitive with a central area and a couple of walls around it or a large open area with small bits of cover but they are still fun and genrally the levels are different.Graphics and art style: The art style is cartoonish and simple making the dinosaurs and map clear. The dinosaurs are easily distinguised from one another from each of their unique colours, shapes and sizes although a couple of dinosaurs are a similar shade of green and are harder to distinguish as colour is the easiest to do so quickly. The special parts of maps such as lockboxes and water and easy to spot. The fog is one block colour and could be detailed more (although this isn't a huge issue).Music: Music is nice, I quite like the tracks particually the one in the trailer video: I would probably have chosen that one for it too if I had too. It's not really loud or distracting to the gameplay.Menu: Lettering and boxes look great and the how to play is very simple yet informative. Could be more graphical options (e.g. more resolution options) but the simple cartoonish artstyle doesn't need loads of options for this.Ui: Contains necessary information (health, kills, rank, equiped items, recharge times) however the items and recharge times in the bottom-left are small and looking at them can distract you from the rest of the game. There is lots of empty space on the sides that isn't used and this could easily be enlargened and stuck there. Here is an idea for it: http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=759194159 It would make the recharge bars and item icons a lot bigger and easier to see my using empty space at the side of the screen and also make your health in a more central position. Effects on the dinosaurs and player are shown by small icons making it clear they have been effect but it isn't very clear what some of them do.Bugs: Twice while playing I got stuck at the very top of the level and could only move side to side but I haven't encountered any other ones.Conclusion: Really like this game: it had good gameplay, art style and is very clear. Haven't seen many bugs but there is room for improvement in some areas. Get this game, it isn't very well known and I think it deserves to get some more publicity.

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